![]() We've added some words to Mantle of the Ancients to make it clear that you can't put an Equipment that couldn't be attached to the permanent on the battlefield this way. Equipment, however, doesn't have the same protections in the rules, and it isn't clear what should happen in this very narrow circumstance. If this happens with an Aura, the game rules tell us that it stays in the zone that it was in. In some cases, however, the Aura or Equipment cards chosen can't be attached to it (usually because of a protection ability). Mantle of the Ancients returns Aura and Equipment cards from the graveyard to the battlefield attached to a permanent. Roll again.ġ5–20 | Create one of those tokens. Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.ġ–14 | Create a tapped and attacking token that's a copy of that creature except it's not legendary and it has "Exile this creature at end of combat."ġ5–20 | Create one of those tokens. To fix that, we're giving the last ability errata to say "you may roll again" instead, allowing Sisyphus to finally escape the endless torment, or at least allow you to finish this combat step. As much as I would like to roll every d20 in the room at my local FNM, even I can acknowledge that eventually I'd start to feel like Sisyphus being tormented by endlessly rolling a giant d20 up a hill. If this happened, it would mean that you must keep rolling repeatedly, pretty much forever. When you do the math (which we did, because math is beautiful), it turns out that you can very quickly reach a point where you're more likely to succeed than fail on this roll, and shortly thereafter you can reach a point where the odds of failing drop to nearly zero. In the case where you copy a Pixie Guide, however, every successful roll increases the odds that the next roll will also be successful. Most of the time, rolling again is a good thing. ![]() The last result on Delina, Wild Mage's ability says to roll again. Individual Card Updates Delina, Wild Mage ![]()
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